Rise of the Runelords

06 - Habe's Sanitarium

Crazy is as crazy does.

The ACAP team reported to Sheriff Hemlock their findings in the morgue. Hemlock recommended that they check up on Grayst, the man who had survived the murders at the farmhouse earlier that week. Since the man had gone insane from watching his friends being torn apart, he was being held at the Sandpoint Sanitarium.

The party crossed town and entered the Sanitarium. When they entered the lobby, they found it sterile and quiet. The lobby contained two doors, one leading further into the Sanitarium and a second, locked door. Seeing no one around to greet them, the party decided to investigate the locked room. Unfortunately, just as they began unlocking the door, a man entered. Habe ([heyb]), the manager of the Santiarium, was clearly irritated with their intrusion. However, Nicholas threw the fact that ACAP was an official deputized organization of Sandpoint and intimidated Habe into cooperating. He would not, however, let Izan wander the halls of the Sanitarium, as who could guess what a monster would do to the fragile minds of the patients there.

The party followed Habe into the next room and were seated in a large waiting area. Habe called for his orderlies, two tieflings, to fetch Grayst. The ACAP team spoke with Habe for awhile but soon became suspicious about the amount of time that had passed. When they confronted Habe, he ran off up the stairs deeper into the Santiarium. Without wasting a moment, Kormac charged after him. The rest of the party tasked Lexis to retrieve Izan and investigate the locked room, and then followed the impatient fighter.

Lexis met Izan and together they entered the locked room to find what appeared to be Habe’s bedroom. In the room was an old bed, desk, and small coffer. Checking the coffer, it was obvious that Habe lived a meager life, having only a couple dozen gold to his name. Lexis studied the few documents on the desk and saw that the Sanitarium was having trouble making ends meet. With nothing else in the room to catch their eye, Lexis and Izan moved to rejoin the party.

In the meantime, the group had reached the top of the stairs and entered the main holding area of the Sanitarium. As soon as they entered the level, one of the holding cells opened and a wererat moved out toward them. With an insane curiosity, it began admiring Kormac’s equipment. Unsettled, Kormac struck out at the small being, which triggered the wererat to defend itself – aggressively.

They clashed sword to claw for a few rounds when the orderlies entered the room from one of the holding cells. Seeing the warriors attacking one of their patients, they moved in to try to stop them. Of course, ACAP incapacitated them quickly, making sure to not do any permanent injury. Unfortunately, with the orderlies distracted, there was no one to continue monitoring Grayst, who charged into the room in an inhuman rage.

Grayst, obviously effected by Ghoul Fever, was much stronger than a mere human, but the combined might of ACAP was able to destroy the corrupted soul. Checking the corpse of the now-deceased Grayst, they found that a large patch of skin had been stripped from his body. Continuing into the next room, they soon discovered where this patch of skin had gone – into a grisly laboratory for experimentation. Before the party could investigate further, a new threat came charging up the stairs.

A necromancer and a number of zombies attacked the rear of the party. The zombies didn’t pose much of a threat, but the caster sent many debilitation debuffs at the party, nauseating them with a stinking cloud and blinding others. Luckily, Turathion managed to land a Ear-piercing Scream spell on the necromancer, and the enemy caster spent the rest of the fight in uncontrollable fits. The party stripped and bound the caster and began to interrogate him. They discovered that he had been conducting experiments on Ghoul Fever, attempting to spread it to other victims. He’d been working with Habe, who had obviously escaped through a secret passage. Turathion walked over to the window, and seeing Habe running in the distance for the woods, calmly drew his bow and loosed an arrow that struck the fleeing man in the shoulder.

The party quickly explored the rest of the Sanitarium and found the basement that contained a number of other corpses and finally a map that marked the location of the various ghoul attacks around Sandpoint. With the prisoner and this information in hand, the party prepared to report to Sheriff Hemlock with their findings.



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