Kormac Threepwood

Description:

KORMAC THREEPWOOD

Male Human Fighter 7

TN Medium humanoid (human)

Init +2; Senses Perception+2

DEFENSE

AC 28, touch 14, flat-footed 25 (+10 armor, +1 deflection, +2 Dex, +1 dodge, +4 shield)

hp 73 (7d10)+21

Fort +8, Ref +5, Will +6, +2 Will vs. fear

OFFENSE

Speed 30 ft.
Melee longsword +1 +13/+8 (1d8+5/19-20)
Melee shieldbash (heavy) +12/+7 (1d4+4)
Ranged chakram +10/+5 (1d8+4)

STATISTICS
Str 19, Dex 15, Con 15, Int 14, Wis 14, Cha 13
Base Atk +7; CMB +11; CMD 25

Feats Armor Proficiency, Heavy, Armor Proficiency, Light, Armor Proficiency, Medium, Combat Expertise, Dodge, Lunge, Martial Weapon Proficiency, Mobility, Shield Focus, Shield Proficiency, Simple Weapon Proficiency, Spring Attack, Tower Shield Proficiency, Weapon Focus (Longsword, Chakram, Shieldbash), Whirlwind Attack

Skills Acrobatics +5, Appraise +2, Bluff +1, Climb +10, Craft (Untrained) +2, Diplomacy +1, Disguise +1, Escape Artist -2, Fly -2, Handle Animal +5, Heal +2, Intimidate +1, Perception +2, Perform (Untrained) +1, Ride +7, Sense Motive +2, Stealth -2, Survival +12, Swim +10

*Languages* Common

SQ Armor Training, Bonus Feat, Bonus Feats, Bravery, Skilled, Weapon Training,

Gear longsword +1; ring of protection +1; shieldbash (heavy); cloak of resistance +1; full plate +1; peasant’s outfit; shield +1 (heavy/steel); weapon cord; chain shirt; potion of cure moderate wounds; Handy Haversack [ Chakram (x20); ];

SPECIAL ABILITIES

Armor Training (Ex) You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 2 and increase the maximum Dexterity bonus allowed by your armor by +2

Bonus Feat Humans select one extra feat at 1st level.

Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called “fighter bonus feats.” Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Bravery (Ex) You gain a +2 bonus to Will saves against fear effects.

Dirty Fighter You wouldn’t have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal. When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.

Indomitable Faith You were born in a region where your faith was not popular, yet you never abandoned it. You gain a +1 trait bonus on Will saves as a result.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Weapon Training (Ex) Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls. (Included in weapon blocks)

Bio:

Kormac Threepwood

Rise of the Runelords azria1